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Tornado

This is the 5th system in the Complex effects section of my AGRAT project. This Tornado effect utilises a spline to controll the path of the particles over their lifetime in order to travel along the cone of the tornado, as well as some mesh particles to create the debris.

The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.